Really man... After 4 hourse programming I gave up because i always got errors in the following extremly important functions for me (selfwritten)

1) sc_DeActivateAll(); ==> Deactivate all effect on runtime
2) sc_Activate(number); ==> Activate single effect on runtime (like hdr, bloom etc.)
3) sc_DeActicate(number); ==> Deactivate single material on runtime
4) sc_UpdateAll(); ==> Updates all Material bmaps to a new screen resolution on runtime
5) sc_Update(number); ==> Updates a single Bitmap to a new screen resolution on runtime

If you would implement such instructions (the "ALL" instructions are of course not nessesarrily needed) this would be extremly helpful for me and i'm sure also for others.

(Especially the Update instructions are very important, as every 3D-Game Designer want to make the resolution in his game changable..)