Working on the Entity-Skin editing feature. You can now change, add and remove entity skins on runtime. The changes are saved directly in the MED file. Additionally you can change the Skin effect / material parameters.

All in all this allows you to test / change any kind of normalmap / specularmap etc. ingame.

The most important feature: You can edit the skin with your favorite image editing program (will be saved in the editor config file), refresh the skin in the editor, and the skin will be saved smile