Hi

Is this dead?

Anyways there is a new PSSM in Shader X6, called "Stable rendering of cascaded shadow maps by Michal Valient" and yes before you start cascaded shadow are PSSM just another name for them.

They say its fast and avoids shadow shimmering by removing two main causes of sub-pixel changes ( shadow map image rotation and panning).

Plus they say it will run on old cards not just Direct X10.

Anyone else have the book? (anyone who is good at shaders).



Last edited by MaxF; 10/17/08 15:08.