skinning in the new med

1 edit > manage skins > new skin

2 click texture and close skin settings window

3 highlight new skin (click on it and select it)

4 click skin settings > texture format then input the size you want the skin to be lets say 256 X 256 24 bit add mipmaps and close out skin settings again

5 edit > create 2 sidded model mapping

6 your skin should now be in the skin editor the way you remember it from before