video_mode = 0 works with all editions, -sv - Engines Servermode works with com and pro only.

Could you maybe add a function that allows to drop a client by the server?
And are packets(like i described) sent in one engine-frame are got by the reciever(client or server) still one after another as single packets or just the last packet sent?
So older packets aren't overwritten if they arrive in one frame and trigger the recieve-function for any packet recieved?

Last edited by FlorianP; 10/27/08 13:52.

I <3 LINQ