On the blurmap entity, X is the distance from the camera. You should be able to lower X (the distance from the camera) to make the entity bigger in the view. Keep lowering X until if completely covers the view. Maybe A6 is different in how far away X is from the camera.


Buy, Sell, & Archive Realtime 3D Content @ RedRock7.com *BETA* A5.5+ Plugin DLLs: GSADO, GSHTTP, GSImgLst, FreeMod, GSFlash, GSPython http://cellulear.slashbang.com/