Yes blurmap is working fine with the DirectX 9c provided by Conitec.

I wouldn't know about the wiki page though since I took the blurmap from the original forum post by Cellulaer. However, I did noticed that the fur, toon and hatching shaders posted on wiki do not seem to work in A6.3. On the other hand, they work fine in A6.2 with DX9. One of the reasons why I went back to A6.2.

Question: Is it correct to talk about "shaders" in the case of the blurmap effect since it only uses the bmap_for_entity function to map a view onto a sprite. I'm wondering because, from what I read in the manual, I thought shaders were a special type of rendering at the pixel or vertex level.

Thanks,

Thomas, aka Hondarider