@FlorianP: Good news! I found out that enet automatically splits big packets => your requested feature is already implented!
I extended the limit of the max. message size of enet_send_event to 2048. Is this enough for you?

Ok I've added some new functions:
-enet_set_unreliable(var mode);
-enet_set_playername(STRING* playername);
-enet_get_playername(var clientid,STRING* playername);

The new playername system synchronizes the playernames on all clients.


Ok now it's time to think about how to name this plugin... any ideas?
The only idea I've got was "ackwire". What do you think?


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version