Broozar, look here (there are many screen shots of F3):
http://www.fallout-hq.de/screenshot_bilder_pic_galerie.php

some characters cast shadows but most of them do not.

Look at this room. It looks fake, the chair and the table don't cast shadows, no ambient occlusion. It looks like they hover over the ground, faked, like a photo montage:



But the geometry has nice dynamic lighting applied. So the meshes do not look that bad because of the per-pixel lighting shaders. This is a bit bothering. At the one hand it uses modern lighting and features per mesh. But the world has weak or no lighting. It is not consistent.


Models, Textures and Games from Dexsoft