Quote:
It looks fake, the chair and the table don't cast shadows, no ambient occlusion. It looks like they hover over the ground


never forget, it's critique on a very high level. i'd be happy if i could create such rooms. i wouldn't call it "fake" or "weak". i think the developers had to face a serious problem: either they used static shadows which wouldn't go well with the dynamic lighting, the day/night cycle and the physics, or they tried dynamic shadows on all objects which would have made the game playable on year 2012 machines. so they gave us a slider that allowed us to choose the shadow quality, i'd be interested in test results, my machine is just too weak to test it all on the highest settings.