I've been implementing this new version. And am having an old problem where it looks like the DOF affects everything my very large levels. I was wondering, how would I get it so I could see the depthmap, and have it displayed on screen? In the old version I did this:

s_ppe(1,"s_showRT.fx",nullvector);
s_ppeTex(1,1,s_bmap_depth);

This would help to debug it, as things changed since I last worked with the old version for testing. But now I'm at the point where I want to get it working well. And I just love what you've done here, thanks so much for continuing to work on this! smile


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