im sure im doing it wrong but i cant get it to work:

code:

Code:
#include <acknex.h>
#include "anet.h"

void start_server();
void start_client(); 
STRING* cl_sv="#10";
TEXT* some_txt = {
	strings = 2;
	string = "press c for client or s for server and then press enter!", cl_sv;
	flags |= VISIBLE;
	pos_x = 10;
	pos_y = 10;	
}
var some_number = 0;
PANEL* some_panel = {
	pos_x = 10;
	pos_y = 40;
	digits(0,0,"Client Count: %.0f",*,1,some_number);	
}


void main(){
	enet_init();
	inkey(cl_sv);
	
	if(str_cmp(cl_sv,"s")){
		start_server();
		str_cpy((some_txt.pstring)[0],"Server");
	}
	else if(str_cmp(cl_sv,"c")){
		start_client();
		str_cpy((some_txt.pstring)[0],"Client Mode");
	}
	else{
		printf("UH,oh... Decide if you are a Client or a Server, buddy.");
	}
	level_load("");
}



void start_server() 
{ 
	enet_init_server(2300,4,_str("")); //initializes the server with port 2300, 
	set(some_panel,VISIBLE);
	str_cpy((some_txt.pstring)[1],"Running in server mode");
	enet_set_event(1,_str("sv_client_connected"));
	while(enet_get_connection() == 1) 
	{ 
		enet_server_poll(); //...needs to be called every frame! 
		some_number = enet_connected_clients();
		wait(1); 
	} 
} 

void start_client() 
{ 
	int nameset = 0;
	STRING* name = player_name;
	enet_init_client(_str("127.0.0.1"),2300,_str("")); //Initializes a client 
	wait(-1);
	while(enet_get_connection() == 2) //as long as the client-server mode consists 
	{ 
		enet_client_poll(); 
		while(enet_get_clientid()==-1) wait(1);
		str_cpy((some_txt.pstring)[1],"Connected to server");
		wait(1); 
		if(!nameset) {enet_set_playername(name); nameset =1;}
	} 
} 


void sv_client_connected(var sender, STRING* msg) 
{ 
	printf("A new client connected!"); 
} 



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