Hi! Is it normal that motion blur shader works only in while(1) loop? Like, if I add it only once, I see no effect? ////////////////////////////////////////// sc_ppAdd(sc_mtl_pp_HBlur, camera, 0); sc_mtl_pp_HBlur.skill1 = 0.1; //////////////////////////////////////////
And I wonder, is it possible to use glass shader as simple real-time mirror? I see there are reflection headers, but they have no their own materials or something.