Hi! Is it normal that motion blur shader works only in while(1) loop? Like, if I add it only once, I see no effect?
//////////////////////////////////////////
sc_ppAdd(sc_mtl_pp_HBlur, camera, 0);
sc_mtl_pp_HBlur.skill1 = 0.1;
//////////////////////////////////////////

And I wonder, is it possible to use glass shader as simple real-time mirror? I see there are reflection headers, but they have no their own materials or something.


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***Working on RPG/RTS***