Dan here, just wanted to let you know that the book "Creating 3DGamestudio Games That Succeed" is now in progress. I will update this topic to say how far along with the book I am. So far everything up to and the table of contents is complete. I have begun the introduction. Here is the basic table of contents :

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INTRODUCTION

PART 1

-CHAPTER 1
OVERALL HOW A GAME IS CREATED
WHO MAKES THE GAME?
WHAT SKILLS ARE NEEDED?
WHAT HARDWARE IS NEEDED?
IS GAME DESIGNING RIGHT FOR YOU?

-CHAPTER 2
CREATING IDEAS
DOCUMENTING IDEAS
DESIGN DOCUMENT

-CHAPTER 3
ASSEMBLING A TEAM ONLINE
MANAGING THE TEAM ONLINE
RECEIVING WORK FROM THE TEAM ONLINE
COMMUNICATING WITH YOUR TEAM

-CHAPTER 4
ESTABLISHING A COMPANY
ESTABLISHING A WEB PRESENCE

PART 2

-CHAPTER 5
INTRODUCTION TO THE 3DGAMESTUDIO SOFTWARE
INTRODUCTION TO MED
INTRODUCTION TO WED

-CHAPTER 6
MAKING YOUR FIRST MODEL
MAKING YOUR FIRST SKIN
ANIMATING YOUR MODEL

-CHAPTER 7
MAKING YOUR FIRST LEVEL
TEXTURING YOUR LEVEL
LIGHTING YOUR LEVEL

-CHAPTER 8
ADDING A GUN
ADDING ENEMIES
ADDING SPRITES

-CHAPTER 9
CREATING TERRAIN
CREATING A SKY
CREATING A POND
CREATING THE ENVIRONMENT
EXTERIOR DETAILS

-CHAPTER 10
MORE ADVANCED LEVEL DESIGN
MORE ADVANCED TEXTURING
MORE ADVANCED LIGHTING

-CHAPTER 11
CREATING A VEHICLE MODEL MESH
SKINNING YOUR VEHICLE MODEL
MAKING YOUR VEHICLE GO
DRIVING YOUR VEHICLE

-CHAPTER 12
ADDING PHYSICS TO YOUR GAMES
ADDING PHYSICS TO OBJECTS
ADDING PHYSICS TO VEHICLES
ADDING PHYSICS TO CHARACTERS


-CHAPTER 13
INTRODUCTION TO SED
INTRODUCTION TO WDL SCRIPTING
SCRIPTING SOME EXTRAS FOR YOUR LEVEL

-CHAPTER 14
USING MED TO CREATE A SMALL HUT
USING WED TO POSITION THE HUT IN THE LEVEL
USING SED TO SCRIPT SMOKE FROM CHIMNEY

-CHAPTER 15
CREATING A LARGE INDOOR LEVEL
INDOOR LIGHTING
INTERIOR DETAILS

-CHAPTER 16
CREATING THE HUD
CREATING MENUS

-CHAPTER 17
FINISHING OFF THE GAME
MAKING AN INSTALLER

PART 3

-CHAPTER 18
TESTING THE GAME OUT
POSTING DEMOS ON WEBSITES

-CHAPTER 19
SEARCHING FOR PUBLISHERS
CONTACTING A PUBLISHER

-CHAPTER 20
SETTING UP YOUR ONLINE STORE
SELLING GAMES, PLUGINS, AND SOFTWARE ONLINE

PART 4

-CHAPTER 21
SETTING UP A 3DGAMESTUDIO TEAM
MANAGING THE TEAM

-CHAPTER 22
LEVEL DESIGNING TIPS INTERIOR
LEVEL DESIGNING TIPS EXTERIOR

-CHAPTER 23
MODELLING TIPS WEAPONS
MODELLING TIPS VEHICLES


APPENDIX A – SAMPLE DESIGN DOCUMENT

APPENDIX B – 3DGAMESTUDIO RESOURCES

ABOUT THE CD

INDEX

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The book would also come with a CD with tutorials, resources, example levels, plus the A6 Trial Version. It would also have a bunch of stuff not available for free anywhere else.

So I will continue to update this saying how far along the book is, then when it's done, if we're getting a publisher or not. If we don't get a publisher, then I can sell the book on CafePress, and you can have an option to buy the CD for an extra 5-10 bucks or so.

The book would be for noobs or for more advanced users of 3DGamestudio, it would be a good book for every 3DGS user to have layin around the house somewhere if you need it for reference, better than any online 3DGS manual.

Let me know who's interested


**On break**