Quote:
no, this shouldn't be the case. Try setting sc_mtl_pp_HBlur.skill1 = 0.1; before calling sc_ppAdd

Thanks, this will probably do it!

I'm glad You found motion blur idea useful smile
Mirror-shader would be superb, but actually it is very hard to make it working, I spent many days still no luck. There is horizontal mirror shader
in default 3dgs shaders file, but when it comes to vertical - many problems arise up from nowhere ^_^


What kills me not, that makes me stronger.

***Working on RPG/RTS***