I just did that.

The smoke appears to cap out at around 70 instance of the function, the tracks cap out at around 160 instances of the function (I could probably reduce that further without ruining the effect) and the number of missiles that both myself and the enemy tank fires is around 5-7 at max.

I'm not getting the crash anymore, but then again, I did drastically increase max_entities.

What I was wondering though was why there was such a deficiency between the number of entities the debugger said I had and what the error message kept saying

Last edited by heinekenbottle; 11/21/08 16:06.

I was once Anonymous_Alcoholic.

Code Breakpoint;