I just did that. The game did not crash.

However, I have two guesses on what caused it:

1. When the missile hits an object, it makes an explosion. It is possible that several explosions were made at once. I did get a e1513 crash earlier with that function. This was fixed by setting the missile's events to NULL after an event.

2. There may have been too much smoke. This was fixed in three ways, the number of particles is limited to 150, the smoke effect does not occur if the spawn vector is off the camera and the sprites themselves remove themselves if they float off the camera.

Acklog was giving me 160 entities top, I could not push it any further (two smoking tanks, both shooting as fast as possible)


I was once Anonymous_Alcoholic.

Code Breakpoint;