Thanks smile

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Will this work for dynamic lights too?


Yes, that's the whole idea. If you move the light or objects around, the shadow will move/react accordingly. It's the same as with stencil shadows, except that its faster in most cases if done correctly, you can do real softshadows, meshes don't have to be closed and you can use alpha maps (grass casts shadows, etc) and sprites which will also cast correct shadows. I think even particles could cast shadows this way, but i havn't tested this so i might be wrong here.


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killer! hopefully there will be a way to control the amount and color of the shadows.

Already implemented smile


The hard part is to make this whole thing fast enough to use it in a real game along with other shaders and scripts. I try to get this done by christmas so you guys get a nice present on Dec 24th/25th. But don't count on it eh? wink


Shade-C EVO Lite-C Shader Framework