Originally Posted By: amy
I donīt think videos can be played on compressed textures. Thatīs why I chose 888 RGB.


Yes, youīre right,I forgot that compressed dds does not work with mipmaps.
But for flat entities alternatively you can change the distance for mipmap textures with mip_flat function.

Here you will find an example with mip_flat = 10.


Regards, Robert

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