Next time please set mipmaps for the textures andmake it not THAT dark.
Also please have future techdemos starting in a window or at least not with such a low resolution.

Other then that, I have to say that you did a nice job on this smile The shadowresolution is a little too little for my taste and your vsm is somehow not as soft as I remember it to be from my own experiences.
It would be great if you could share some information on what technique you are using to realize those pointlights. Are you using cubemaps or something different?
And I currently don´t see why this is a contribution, but anyways, nice work so far smile