Hey,
for all of you who didn't grab the demo fast enough:
Thorsten (tkunze) has been kind enough to allow me to upload the demo to his website! He should post the link to the download when he gets a chance. Thank him for this smile

Also, as Slin said, the lights ARE customizable in real time. In fact, they are not movable on a path, but can be moved quickly by the user (hold down right mouse)! Please read the directions/readme! There is a reason why I wrote it.

Slin, you are right about the aliasing, however, it might be possible to adjust the texture storage to be able to store such large distances (and squared distances) such as using a rgba32bit texture and using 2 channels (64bits!) for each value. This should be similar to a 4 byte double variable.

-Mike-

Last edited by Foxfire; 12/03/08 18:43.

http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps