if anyone has a problem with lag in 3dchat example... on one side (eg server) client player is laggy and that on another side(eg client) both client and server players are smooth and dont know why, i have a solution for you all.

just add in main.c in main function fps_max = 60; // 60 for example
you forgot that Dark_samurai. if i'm not wrong it needs to be there because of limiting number of packets that are sent.

yeah, it's that simple and it will work like charm smile



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