Originally Posted By: Dark_samurai
Sounds like enet_clsend_event/enet_svsend_event. It let's a client/server call a function with a given parameter (msg).

Yes, that sounds like it. I am still reading your manual and havent gotten to that part yet. It was in there but I thought events werent functions.

Sorry for that dumb question. hehehe

I have another dumb question for you though, hahaha:

I have read what you said
Quote:
-set the plugindir to "." (you need to write this into a .wdl file that is named like your main source file)

but am kind of confused. So if my main code file is called "My_Game.c" I make a "My_Game.wdl" in that same folder that only contains this line in the code?
Code:
PLUGINDIR "."



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