Sounds like enet_clsend_event/enet_svsend_event. It let's a client/server call a function with a given parameter (msg).
Yes, that sounds like it. I am still reading your manual and havent gotten to that part yet. It was in there but I thought events werent functions.
Sorry for that dumb question. hehehe
I have another dumb question for you though, hahaha:
I have read what you said
Quote:
-set the plugindir to "." (you need to write this into a .wdl file that is named like your main source file)
but am kind of confused. So if my main code file is called "My_Game.c" I make a "My_Game.wdl" in that same folder that only contains this line in the code?
Code:
PLUGINDIR "."
"The more you know, the more you realize how little you know..."