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By the way, can Blender now Ngons? Or is it still stuck to Quads and Tris?
no, and that's the only real disadvantage of blender to me. that's why i use modo besides blender. while i got used to quad only modeling for a lot of things i still miss ngons.

internally the ngon data structures are already there though and used for some things like beveling. the programmer working on it said that ngons are 90% done but the last 10% always take the most effort in programming. smile maybe sometimes next year... the release after 2.5 or so...