All the issues with the KH conversion all boil down to its gravity simulation.
Everything else seems to convert OK, for the others who have converted it too.

I dont think its an engine version issue, because the WDL version runes fine
under the current release. Only the lite-c version's gravity is warped.

If you take my one of our conversions (mine at least I know this works for),
and cripple the handle_gravity() function, then everything else works OK.

That should give you something to work from.

Hell, if you re-wrote the handle_gravity function we would all be grateful Im sure.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial