All the issues with the KH conversion all boil down to its gravity simulation.
Everything else seems to convert OK, for the others who have converted it too.
I dont think its an engine version issue, because the WDL version runes fine
under the current release. Only the lite-c version's gravity is warped.
If you take my one of our conversions (mine at least I know this works for),
and cripple the handle_gravity() function, then everything else works OK.
That should give you something to work from.
Hell, if you re-wrote the handle_gravity function we would all be grateful Im sure.