//Gravity: vec_set(temp, my.x); temp.z -= 1000; player_dist.z = -abs(c_trace (my.x, temp, IGNORE_ME | IGNORE_PASSABLE | USE_BOX));
Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de