If you compare the current value of the player position and the last sent one:

Code:
var save_x;
var save_y;
var save_z;

while(1)
{
   if(my.x != save_x && my.y != save_y && my.z != save_z)
   {
      save_x = my.x;
      save_y = my.y;
      save_z = my.z;
      //do something...
   }
   wait(1);
}


I've updated to A7.60 and the default.c file works totally correct. Can you send me a testproject where your error occurs if you are online the next time (ICQ)?


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