George, I noticed you used this method to count up seconds (Questions from the forum)
time_passed += time_step / 16;
rather than
wait(-1);
time_passed += 1;
Is there a difference? I've been struggling with an accurate timing code in my game. Does time_step equal a time duration of 16 seconds?
The manual says time_step is used for movement and frame rate compensation. Boy am I confused...but that's my normal state.