George, I noticed you used this method to count up seconds (Questions from the forum)

time_passed += time_step / 16;

rather than

wait(-1);
time_passed += 1;

Is there a difference? I've been struggling with an accurate timing code in my game. Does time_step equal a time duration of 16 seconds?

The manual says time_step is used for movement and frame rate compensation. Boy am I confused...but that's my normal state.