Originally Posted By: Azrael85
Originally Posted By: Germanunkol
same here, love the setting. laugh

You should c_trace into the direction the player wants to walk before walking, and if there's something in the way, don't animate. it looks weird if you run into a wall and still the character runs his walk cycle, so his feet slide across the floor.

thanks for the advice laugh


actually c_move returns the distance moved so you could use that value to stop a walk animation or start a turn around animation. c_trace is too expensive to use every frame like that. I like the stlye good work.


Optimism is an occupational hazard of programming: feedback is the treament.
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