"Created a first version of Screen Spaced Global Illumination. As far as i know nobody ever did this before. So far all GI shaders were object based. Of course my results aren't as accurate as the ones from the object based versions...but it's A LOT faster and actually useable in a real time application Will post screenshots in the next days!"

Thats really awesome but in my engine Iridium, I use screen space ambient, diffuse, specular, and emissive global illumination so this has already been done. It's definatley worth continuing though as this is a new global illumination solution and can obviously be different from mine. Check out our game featuring my Iridium Engine at http://GroundTacticsGame.com

-Michael-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps