after version 6.00.6, physics entity vs. non-physics entity collision wasn't as reliable as before. no matter if my.polygon is on or off for the hit entity, physics entities often rocket around much too extreme after a collision.

it can be seen with the crane simulator for example. try to shoot some balls at the base of the crane with the current engine version!

it would be nice if you could get polygon accurate collision to work with models like the slide i posted in the beta forum some months ago.

...
do you only fix problems or should we also post suggestions for new features?