|
1 registered members (henrybane),
530
guests, and 4
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Please submit bugs and omissions here
[Re: Marco_Grubert]
#24627
05/05/04 19:57
05/05/04 19:57
|
Joined: Feb 2004
Posts: 39 Stuttgart, Germany
Rocko75
Newbie
|
Newbie
Joined: Feb 2004
Posts: 39
Stuttgart, Germany
|
Quote:
Some more information on how the update is progressing:
* auto rest feature Implemented.
* fix wheel bending Done. (Reduces wheel bending in most cases- you can still make them bend by applying large forces).
* Movement of a vehicle using the physics engine on terrain. Currently when a vehicle moves over a terrain it is tossed all over the place There was a bug which caused collisions to be missed on terrain, e.g. only three of four wheels would report terrain contacts at any given time.
Perfect! Some problems less to worry about I hope - but one big Question stays open:
What about physik-enitys getting stuck in Level-Blocks? I'm working on a Racing Game and my Cars get very oft stuck in Level-Blocks (i.e. Edges of walls etc.). Once its stuck, it starts to move randomly inside the block, jump wildly and after a while is thrown at massive speed somewhere near Jupiter or Mars.
Can this be solved... or in any way be detected by my game? Currently I see no way, to detected if my car is stuck or not - so the user has to realize he can't move anymore and manualy reset his car to the last position. This very anoying and I haven't found any workaround yet!
Any solutions?
Thanx, Arnim.
|
|
|
|
|
|