Hey all! OK, so here's the deal. I created a model for my game in 3ds max, and decided it was ready, so I prepared to import it into MED. I exported it using FBX 2006.11, and imported it into MED. The textures were gone, but it looked perfect....however, when I saved the model as an MDL and reopened it, lo and behold, it looked like it had had a close brush with a paper shredder. The main mesh was easily recognizable, but faces and polygons were sticking out everywhere, and the whole thing just looked terrible. Does anybody know why? P.S....I cant post the model here, because its INSANELY high poly (am intending to reduce once I have it in the proper format) Thanks!

Original FBX import:


New MDL Model:


Last edited by Lavarider; 01/14/09 18:42.