I had in mind to develop an RPG with many characters on the screen

I used 12 human animated files and a basic ambient
The poly count was abt 4000 tris each model
Shadows enabled

No shaders, no complex geometry, nothing else
The focus was on the characters

I got a much higher fps with 3dgs particulary vs DXSTUDIO 2.31

Last edited by AlbertoT; 01/16/09 19:03.