Quote:

without any scene management? unity for sure uses something like an octree or abt too (octree and abt are very similar approaches). i don't know any 3d engine which doesn't.


As far as I know octree or bsp are not anymore so important as they were in the past
At the time the bottle neck was the graphic card
Nowadays it is better to render many tris rather than losing CPU cycles to loop through the octree

Last edited by AlbertoT; 01/23/09 19:01.