bsp - I guess, it is, because today the scenes are way bigger than the levels where bsp was the first choice.
This sounds to me as a valid explanation of the reason why zone \portals are getting more and more popular Even though it is definitely true that the number of tris is not anymore that issue it was in the past
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another drawback is that you have always compute the level before you can test it realtime - it slows down the workflow.
Ok the drawback for the workflow but I wonder 3dgs can take plenty of time to compile a map What is it doing while I am getting nervous ? I have alwayes supposed that it is storing a lot of precalculated data Should I not expect any advantage for the frame rate, as a compensation of my patience ?