#include <acknex.h>
#include <default.c>
//#include "_0c.h"
//#include "_0c.c"
#include "player.c"
#include "enemy.c"
#include "animation.c"
STRING* floor_md1 = "plate256x256x2.mdl";
STRING* pl_md1 = "player.mdl";
action floor_a1() {
set(me, POLYGON);
}
//VECTOR* v7 = { x=1; y=2; z=3; }
function main() {
camera.clip_near = 0;
video_switch(7,0,1);
level_load("");
//dgf_1();
// create variable floor plates
ent_create(floor_md1, vector(0, 0, -64), floor_a1);
ent_create(floor_md1, vector(256, 0, -64), floor_a1);
ent_create(floor_md1, vector(-256, 0, -64), floor_a1);
ent_create(floor_md1, vector(0, 256, -64), floor_a1);
ent_create(floor_md1, vector(0, -256, -64), floor_a1);
ent_create(floor_md1, vector(256, 256, -128), floor_a1);
ent_create(floor_md1, vector(-256, 256, -128), floor_a1);
ent_create(floor_md1, vector(256, -256, -128), floor_a1);
// create inactive enemy
ent_create(pl_md1, vector(0, 128, 0), enemy_dummy);
wait(3);
// create player
ent_create(pl_md1, vector(0,0,128), pl1a1);
}