A NOTE TO ALL USING MY RE-CODE!

I discovered an instability in my code during my last bit of research,
if youve already copied my code from above you'll need to change the following.
(Ive updated my above code post so this has been fixed there)

In ENEMY.C the following line must be changed
Code:
c_move(my, nullvector, my.move_x, USE_AABB | IGNORE_PASSABLE | GLIDE);
    must be changed to
c_move(my, nullvector, my.move_x, USE_BOX | IGNORE_PASSABLE | GLIDE);



"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial