I have a problem with the function:
NEWTON_API void NewtonBodySetFreezeState (const NewtonBody* body, int state);

When I use this function to freeze a body, it freezes all bodies. I think, it only should affect the body that I select. Is it a bug or am I using wrong that function?
Is there any function, like NewtonWorldFreezeBody, to remove a body from the active simulation list?