well, what I mean is, normalmapping is certainly the best route with models as it has the most realistic effect...

But block levels... there's something about the rendering process that makes the highlight and shadows appear like different 'heights'.... it's a mild effect, but it's more of an effect than a wall made from a model with no normalmapping...

It's difficult to explain, if i have time I'll dig up or make the test level I made to test this phenomenon.

Return to Castle Wolfenstein had some great textures that worked this way, and i used them for testing purposes because I wanted to see if it worked in Gamestudio as well...

I agree about the contrast issues... I meant for textures like your example, where there is deepcracks and such... but it also works in other situations.

- Jason


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