Well for the ones who havent got it to work, dont use fog, the water shader doesnt have a no fog function so it will be rendered completely black. me and boc havoc sat last night figuring why people were having these problems;)
also for water reflec to work properly do not use anti aliasing it will make the reflection go all over the place
I do suggest not to have for example
Code:
while (1) 
{
	vec_set(mouse_pos,mouse_cursor);		
	wait(1);
}

function before sc_setup()
I found out that because of that while function it made volumetric particles invisible and water not working + dof shader wouldnt work.
but instead have it after sc_setup()
after these steps, now shade-c should work, for water to look its best it needs sc_dof

I am going to make a tutorial|tip document regarding shade-c
also there is a maybe that I will create a viewing of the workflow for the textures.

Last edited by Darkyyes; 02/22/09 12:38.

New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7