Originally Posted By: Darkyyes
float bumpStrength = 2; // bumpmapping strength
try increasing bump strenght to 3 or 4, or whatever number until your satisfied with the look


Darkyyes
Yes, I had already tested this option, but I´ve noticed that only occurs when I uncomment the #define DYNLIGHTS in sc_obj_aio.fx effect file (Diffuse Lighting definition).


Regards, Robert

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