path "C:\\PROGRAM FILES\\GSTUDIO7\\template_6";
path "C:\\PROGRAM FILES\\GSTUDIO7\\template_6\\code";
path "C:\\PROGRAM FILES\\GSTUDIO7\\template_6\\images";
path "C:\\PROGRAM FILES\\GSTUDIO7\\template_6\\sounds";
path "C:\\PROGRAM FILES\\GSTUDIO7\\template_6\\models";
string level_str = <LESSON2.WMB>; // give file names in angular brackets
include <gid01.wdl>;
include <display00.wdl>;
function main()
{
freeze_mode = 1;
gid01_level_state = gid01_level_not_loaded;
mouse_mode = 0;
wait(3);
max_particles = 10000;
level_load(level_str);
wait(2);
gid01_level_state = gid01_level_loaded;
while(1)
{
if(gid01_level_state != gid01_level_loaded)
{
freeze_mode = 1;
}
else
{
freeze_mode = 0;
}
wait(1);
}
}
function main_restart_game()
{
wait(3);
max_particles = 10000;
level_load(level_str);
freeze_mode = 1;
wait(2);
freeze_mode = 0;
}
function main_quit()
{
exit;
}
WINDOW WINSTART
{
TITLE "3D GameStudio";
SIZE 480,320;
MODE IMAGE; //STANDARD;
BG_COLOR RGB(240,240,240);
FRAME FTYP1,0,0,480,320;
BUTTON BUTTON_QUIT,SYS_DEFAULT,"Abort",400,288,72,24;
TEXT_STDOUT "Arial",RGB(0,0,0),10,10,460,280;
}