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I do have a very old version of TrueSpace so perhaps a plugin might still be an option with that?


Such a plugin is not longer available. The one that once existed was told as extremely buggy.

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I wanted to avoid having to convert individual keyframes from TrueSpace(hundreds of them) and then import them as frames


Going the Ultimate Unwrap route, Collada transfers the whole animation, FBX too. There is at no point the need to deal with single frames.

The decision of frames comes when you save your file as mdl. The decision is if you use Vertex animation or Bones animation. Vertex Animation is the frame thingie. You save your MDL by default in the vertex format. But even here you don't save individual frames, but the whole mdl file.

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TrueSpace scene


Scene? You better just export the animated character.

Collada exports selected objects. So does Workspace X. Modeler X can export whole scenes. But as told before, Workspace animation does not arrive in Modeler. And trueSpace X and MED is a very special relationship anyways.

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Another suggestion on the TrueSpace site was that one would not have to import the TrueSpace scene into Gamestudio as frames and it may be possible to simply play the animation using coding in the SED. I can't see how this would work? Firstly, I cannot see how one could get a TrueSpace scene to run in GameStudio just using coding in the SED e.g. even if one converted a truespace scene to a .wrl file and tried to run it from the SED. There would be an issue with being able to get it to run (I think) even if one could open it. Secondly there would be the issue of skins which I think wold be lost.


Sounds like you need C++ skills for that one ...


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