Toyed around with deferred shading. Here are the results smile

Soldier models by Darkyyes (thanks dude!)

Original scene, no shaders:



Deferred shading, environment lighting + normalmapping + sun light



Deferred shading, + specular lighting



Deferred shading, + full support for 8 lights (or more...)







Now for the best part: runs at ~320 fps! smile

Environment lighting could also be dynamic as only a simple 32x192 cubemap is used which could be rendered ingame on the fly. I'll give it a try in the next days.

Well, what do you think? smile


[edit] pictures are scaled down by the forum, to see them in full resolution, right click -> show picture.


Shade-C EVO Lite-C Shader Framework