Toyed around with deferred shading. Here are the results
Soldier models by Darkyyes (thanks dude!)
Original scene, no shaders:
Deferred shading, environment lighting + normalmapping + sun light
Deferred shading, + specular lighting
Deferred shading, + full support for 8 lights (or more...)
Now for the best part: runs at ~320 fps!
Environment lighting could also be dynamic as only a simple 32x192 cubemap is used which could be rendered ingame on the fly. I'll give it a try in the next days.
Well, what do you think?
[edit] pictures are scaled down by the forum, to see them in full resolution, right click -> show picture.