Well I just to to put some things right. I won't say anything about "good" or "bad" but simply show the possibilities of the gui.

Blender's gui definitely is hihgly customable! If you don't know that you most probably missed the part about splitting the views.

Additionally the gui's confiuration is saved together with the model. So you can have for every model a unique, adjusted gui.



For organic shapes for example I have this gui layout with every button I need instantly reachable by mouse.

At the top area the settings for rendering.
To the right area the material settings.
And to the bottom is everything for mesh manipulation.

I as well have a adjusted gui for terrain editing, buildings, mechanics (like robots and machines) and abstracts.

Okay blender has no pictures on his buttons but instead text which describes what the button does.

Further more you can tab each of those little windows into each other as well as take a window out of a tabbed register by simple drag'n drop

So would you please state where the problem is, considering gui adjustment?

greetings
KDuke


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