http://www.conitec.net/beta/prog_mdlhmp.html

that's nice! jcl released the specifications of the wmb format.

directly going to the wmb format would have many advantages. no need for going through the slow map compiler anymore, no need for letting the map compiler do ugly tesselation of the level geometry, export lightmapped level geometry directly from blender, the lite-c editions which don't come with wed and the map compiler can read wmb i think,...

i don't use gamestudio much at the moment but probably i will work on a wmb version of this exporter nevertheless if i find some time. exporter writing is kind of fun. smile