Originally Posted By: BoH_Havoc
HeelX: The Deferred Shading needs 3 multiple render targets. Maybe your gfx card does not support it?


In that case I would advice you to write a fallback shader or a possibility to trap this case and to disable the use of DS. If you integrate this into your next Shade-C release, no one on the world should be alienated just because one single feature can't be used.