Originally Posted By: Machinery_Frank
Originally Posted By: ortucis
For those who are curious, here are few Indie version shots..







Hm, even without shadows it looks very good, much better than most of other terrain demos.

And I agree with Fogman: Unity does no harm to other 3d applications. It is nice to check FBX files, to prototype some scenes to play around with it and finally it can even publish to a lot of platforms.

The multi-platform availability makes it more expensive of course. So if you really only want to play at weekends on a Windows PC then Unity is not the right choice for you. Then you better go with 3dgs or free options like Irrlicht, Ogre or Wintermute.


Oh yes, it definitely looks good and all. But you just know that something's missing. However, like I said, you can always use all the tricks in the book to make it look good.

I'll be honest and say that more I use Unity editor, the painful the thought of using 3dgs editor becomes. :P

So basically, even without the crucial features, the editor itself is like a nail in the coffin for every possible Indie engine out there (esp. Torque).


Going to try out the terrain editing and FBX support now. I also noticed a crazy thing that the demo level models have PSD files with the texture files. I believe updating the PSD files is also a built in feature here? (I messed around with normal map settings and the editor mentioned PSD changes..?)

All in all the editor has definitely been developed by people who were trying to make it easy for the artists out there. Pretty cool.


Click to reveal.. (warning)