Originally Posted By: ortucis
Setting parallax options shader for rocks for example, still looks the same (I generated bump map as well). I guess I should really RTFM at this point but having a proper demo wouldn't hurt.


You probably forgot to add normal, spec and height maps. You have to add data to the alpha channel into your textures. I tried with my sci-fi textures and it worked right from the beginning. I did not read a manual for that. So the information must be available right in the editor.


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